Locked Off, Not Held Back: Pre-rendered virtual sets for the Vizrt TriCaster

Lightwell is best known for real-time virtual studios. Tracked camera systems, Unreal Engine environments and hybrid physical and virtual sets for broadcasters such as BBC Sport and ITV are the most visible part of our portfolio. Alongside that work, we have a long record of designing non-tracked, pre-rendered virtual sets. Most of them are built for the Vizrt TriCaster.
Locked Off, Not Held Back: Pre-rendered virtual sets for the Vizrt TriCaster
All articles

The clients for this work vary a lot. We have built sets this way for broadcasters such as Fox Sports and Radio Free Europe/Radio Liberty (RFE/RL), for sports franchises like Manchester United's MUTV, for broadcast partners such as the Met Office, and for corporate clients including PwC. Their briefs differ, but they usually choose this approach for the same reasons.

Why the TriCaster

The TriCaster puts a whole production system in a single unit. It costs little to set up and needs a small crew, often a single operator. It takes several camera inputs and can cut between wide shots, two-shots and close-ups the way a full gallery would. It works just as well for live transmission as for pre-recorded content. For a studio that needs regular, professional output without the overhead of a broadcast facility, that combination is hard to beat.

Two presenters sitting at a sleek, modern desk with FOX SPORTS displayed on the front. Behind them we see the virtual set containing miniature, sylised office towers with LED displays showing sports images.

The obvious limitation is that the cameras cannot move. With no tracking, each camera is locked off and the virtual set is rendered to match its fixed position. But taking tracking away also takes away a whole layer of calibration, hardware and technical support. The pipeline gets simpler and more reliable. That suits smaller studios and non-broadcast clients, who need a set that works every time without a specialist on hand.

Mark cCarthy of The Met Office presents a weather bulletin from the virtual set. He stands in front of a virtual screen promising a dry and sunny month ahead. In the background, we can see the virtual reproduction of the atrium space created by Lightwell.

The rendering advantage

Because these sets are pre-rendered, a real-time engine doesn't limit what we can do. We prepare them in conventional rendering packages, the same tools used in architectural visualisation and film. These give us a wider range of materials and more sophisticated lighting than real-time renderers can currently match.

A short haired female presenter sits in fron of a frosted glass flower pattern.
A high angle of a presenter and three guests sit inside a virtual studio designed for BP. The virtual space features a wooden floor, backed by a glass panel decorated with the frosted BP logo.

Frosted glass is a good example. Diffused, softly lit glazing is hard to render convincingly in real time. In a pre-rendered set we can treat it with the subtlety you would expect in a finished building. The same goes for layered reflections, soft shadows and the way light falls across different surfaces.

Designing for a fixed camera

A locked-off camera does not offer the freedom of a tracked system, and we won't pretend otherwise. What it demands is more careful design. A well-composed set creates depth through layering, framing and sightlines. It draws the eye through foreground, midground and background so that each shot has its own sense of space. Done properly, this gives the viewer enough visual interest that nobody misses a roving camera, which would in any case need its own operator.

David May, Helen McConnell and Dion Dublin sit on sofas within a virtual set designed to look like a fans front room. The centrepiece is an old fashioned fireplace and chimney breats. There are numerous framed photographs of historic moments from Manchester United history on the walls and the shelves. ,
Presenter and guest sit facing each other. In the background is a large video screen and vews into the managers press conference area.
a mid-shot of Sammy McIlroy in front of a glass panel with a frosted MUFC logo behind.

The process differs from our high-profile real-time work. We compose each camera angle almost as an architectural perspective, designing the set around a known set of views rather than an environment that has to hold up from any angle. The principle underneath is the same, though. Every set is designed to reach the highest visual quality we can deliver for the client.

PwC

Our work for PwC shows how much range the format allows. We have created a series of sets with very different characters. The main set draws on PwC's own high-specification offices, with refined materials and a calm palette that feels like an extension of the firm's working environment.

a wide view of floor to ceiling, lfolded yellow panels within a basement-like space.
Extreme wide shot of folded panels in a range of colours - yellow, orange rose. They run across the floor like lage ribbons and are designed to look like peaks in a graph, suggesting financial data or a pulse
Three consecutive versions of the same wide shot, showing the virtual set scenery with different colour treatments, for comparison.
A wide shot of a presenter stood by a stool and lectern, addressing a small audience of invited guests. I don't know what she's talking about, but the audience look like they are enjoying it. In the background we see a virtual reproduction of the PWC interior atrium.
Two female presenters within a mock-up of the PWC virtual set. One lady is standing, the other is seated on a stool beside a lectern.

Other sets make more of the PwC colour palette to create abstract environments for particular sub-brands, including programming on technology investment. These are less literal and more graphic. They give each strand of content its own identity while staying recognisably part of the same organisation.

Fox Sports

The Fox Sports set shows that a TriCaster production can match the visual fidelity of a major studio build. From a limited studio footprint, the set delivers the scale, finish and detail an audience expects from a flagship sports programme. Nothing on screen suggests that the physical space behind it is modest.

A wide shot from within the Fox Sports virtual set, designed for use with the Viz Tricaster. The virtual desk form is based upon the Fox Sports logo.

RFE/RL

For RFE/RL, the brief was to convey the energy of a working newsroom and a busy gallery from a compact greenscreen studio. The set places presenters in front of a newsroom, with a production gallery visible beyond, which gives the impression of a much larger operation. It shows what a pre-rendered set can do when the design starts from what the audience needs to believe.

A wide shot of a female presenter sat at the physical desk, sat within the virtual set designed by Lightwell.
A wide behind-the-scenes iew of two people sat at the desk within the greenscreen studio of RFE/RL's Persian news channel
a wide shot revealing the physical desk and rostra, within the greenscreen studio. The virtual set is not visible

Budget-conscious, not budget-looking

A smaller, more economical setup doesn't have to produce a set that looks economical. Every pre-rendered set we make gets the same design thinking and attention to material, light and composition as our largest broadcast projects. Some organisations want a studio with real integrity and polish, but without the cost and complexity of a tracked system. The TriCaster approach is a strong alternative for them, and Lightwell designs it to the same standard as everything else we do. If you are planning a studio on this scale, we would be glad to talk about what it could become.