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The show is produced from the BBC’s green screen studio in Salford, but thanks to the power of real-time graphics and precise camera tracking, viewers are transported to a space that feels tangible and immediate — a seamless blend of architecture, atmosphere, and editorial clarity.
Built in Unreal Engine and powered by Vizrt, the studio set is used for pre-game build-up, half-time analysis, and post-match wrap-ups throughout the tournament. The pavilion structure combines natural materials with crisp modern detailing: warm timber beams, open glazing, and soft interior lighting provide a grounded and tactile space, while the surrounding alpine landscape shifts in light and mood depending on the time of day and match schedule.
Creating a strong sense of place was essential. The virtual design isn’t just decorative — it gives context and depth to the storytelling, anchoring the Euros coverage in its host nation while providing the production flexibility BBC Sport requires. We paid particular attention to how the location would frame discussions: the lake, the light, the elevation — all working together to create a feeling of escape and occasion, while supporting the studio’s core function as a space for analysis and conversation.
The result is a studio that feels authentic and aspirational, fully integrated into the rhythm of the tournament. It’s another example of how our virtual production can merge narrative, design, and real-time technology to deliver experiences that are visually rich, emotionally resonant, and editorially sharp.
Client
Sunset + Vine for BBC Sport
Design
Jim Mann
Toby Kalitowski
Studio Integration
BBC Sport
Realtime Engine
Unreal Engine 5.4
Powered by
Viz 5
